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halo-ai Studios

Games built by machines, played by humans.

halo-ai Studios is the game development arm of the platform. Every asset, every line of dialog, every world layout is generated by the agent family. Forge builds. Dealer runs the table. Conductor scores. The result ships under one label: The Halos.


Boiler Life

Keep the boiler alive or everyone dies.

The first title from halo-ai Studios. A voxel PvE extraction survival game built in Godot 4 with real power engineering at its core.

You are dropped into a hostile environment with one job: maintain the boiler plant. Deaerators, economizers, forced draft fans, feedwater systems – all modeled on real industrial equipment. If the boiler trips, the lights go out. If the lights go out, the things outside come in.

The Engine

The Trick

At the start of each session, players choose from three LLMs to power the game master. The illusion of choice. Only one model actually runs. Dealer decides which one before you pick. Welcome to 1984.

Two Modes

Adventure Mode Casual survival. The boiler systems are simplified. Focus on exploration, extraction, and not dying. Approachable for players who have never seen a steam drum.

Operator Mode Professional boiler simulation. Full single-line diagrams. Real startup sequences. Real consequences for wrong valve alignments. This mode was built by a power engineer for power engineers. If you can start this boiler, you can start a real one.

Status

Coming soon. The agents are building.


Designed and built by the architect.